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Monday, 25 June 2012

Krull (1983)




"Death and power are close cousins."

"I don't think I like your relatives, old man."

I know I'm not coming up with a startlingly new insight here, but Star Wars was a rather influential film. Yes, it gave space opera a bit of a shot in the arm, but all the science fiction surface stuff took place within a framework based on quest narrative and myth. It had good wizards, bad wizards and magic in the form of the Force, fantasy element dressed up in sci-fi clothes, and skimpy ones at that. Star Wars may not be the only reason there was such an explosion of fantasy movies in the early '80s, but it's an important one.

Krull is more blatant an example than most, though, and not just because it has a princess in it and a rather Luke Skywalker-ish hero. Ynyr (interesting name from Norse mythology there) is a sort of cross between Obi-Wan and Yoda. Torquil is a slightly dodgy Han Solo figure. Ergo is C-3PO. It's using the same structure as Star Wars, but not bothering to disguise the mythical origins. This isn't sci-fi, give or take the odd ray gun and talk of the protagonists' son ruling "the Galaxy", it's outright fantasy.

Not that I'm accusing the film of being a simple rip-off, mind.  There's something honest about how it acknowledges its mythical sources. The film is a quest based around a series of more-or-less contained set pieces, and feels very similar to The Odyssey. Rell the Cyclops seems to be in the film partly to acknowledge this, but with a new and tragic addition: Cyclops are doomed with the melancholy knowledge of the time of their own deaths. This isn't just ripping off old myths, it's treating them creatively. Similarly, the large party of adventurers traversing huge distances and different environments evokes The Lord of the Rings and, again, the film acknowledges this debt with the character of the Widow, a sort of less nasty Shelob. The scene between her and Ynyr owes just as much to Merlin's demise in the Arthurian myths, though.

That's an awful lot of mythological allusions, but that's one of the reasons why this film is so much fun. It's creative. Even the characters aren't the usual fantasy archetypes that would fit neatly into D&D character classes. Instead we get a diminutive comedy wizard and a wise old man who is refreshingly un-wizardy.

There are a couple of eyebrow-raising things around the plot, certainly. Lyssa and Colwyn have barely met and hardly know each other, yet they seem to be head over heels in love. Theirs is a political marriage, so the script has to carefully emphasise that the bride is very willing. But we can overlook this sort of thing; it's what happens in myth. These characters are larger than life, and we shouldn't expect too much in the way of character motivation. Similarly, a glaive is actually a polearm with a sharp pointy blade (yes, I've played D&D), but I reckon we can overlook that too.

This is a fantastically entertaining film, with some brilliant and gloriously imaginative set pieces, and some pleasingly unexpected actors in minor roles. No less a figure than Todd Carty is in it, and there are early roles for the likes of Liam Neeson and Robbie Coltrane. It's not quite up there with the best, but this is a solid piece of fantasy cinema.

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